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Free download game pc medieval total war

Add to Cart. View Community Hub. Recruit and deploy armies, besiege settlements, fight naval battles and employ agents such as emissaries, spies and assassins to aid with diplomacy, offer alliances or bribes, or execute more clandestine actions.
A dramatic period of rebellion, civil war, and the birthing of nations provides the backdrop to your own scheme for ultimate power.
Carve a niche for yourself through the crucible of battle and become the statesman and king the era demands. Alternatively the player may take control of early Anglo-Saxon factions, such as Wessex and Mercia, with the aim of repelling the Viking invasion and ultimately controlling the British Isles in its entirety. See all. View all. Click here to see them. Customer reviews. Overall Reviews:.
Review Type. All 1, Positive 1, Negative All 1, Steam Purchasers 1, Other All Languages 1, Your Languages 1, Customize. Date Range. To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar. Show graph. Brought to you by Steam Labs. Filter reviews by the user’s playtime when the review was written:.
No minimum to No maximum. Off-topic Review Activity. When enabled, off-topic review activity will be filtered out. This defaults to your Review Score Setting. Read more about it in the blog post. Excluding Off-topic Review Activity. Loading reviews There are no more reviews that match the filters set above. Review Filters. It was a time of crusades and ethnic hatred. Never-ending war, marital allegiances, inquisitions and espionage.
All of which added up to one gargantuan ruck. It was basically conquer or be conquered, and survival, let alone prosperity, wasn’t easy. Not easy at all. As with its predecessor, Medieval’s main campaign is partitioned into two distinct sections, the turn-based Riskstyle campaign map, and the stunning, fully 3D RTS combat levels. The two parts are not only monumentally diverse, but so clinically detailed that they could happily stand proud as games in their own right, as both are packed to busting point with sublime gameplay.
So let’s tackle them one at a time. Which one do you want first? Is that a nod I see? Risk it is then. First off you’ve got to choose a faction, with your choices varying depending on which one of the three periods you choose to start off in Early, High or Late. Then it’s off to war to knock some heretic or infidel skulls together and impose your will on a quivering peasantry, whose sole goal in life is to grow enough yams to support their 17 scurvy-riddled children throughout the winter months.
This is done by moving your troops into enemy provinces, and either taking control of the battle yourself patience I’m getting to that bit , or having the computer automatically resolve each conflict. However, there is another way which doesn’t involve just wading in mindlessly, scimitar flailing. You see, you can be diplomatic as well as violent. You know, bullshitting to everyone you come into contact with in order to get what you want.
An alliance you say? Sure thing, comrade you deformed skin-diseased oik. Using your diplomatic pawns emissaries, seductive princesses, paid-for top-dollar whores, you know the score you can forge allegiances with any nation on the map. Of course you can break these at any time and charge in unannounced, massacring the unsuspecting populace, sacking their cities for loot and leaving their twig homes in flames while gutting their men and forcefully inseminating their womanfolk.
Sounds like fun so says Dave – the sicko. Do that, if that’s the path you want to go down. You evil bastard! I bet you’re the kind of person who’d sell their mother for a handful of festering pork scratchings, wouldn’t you?
Never mind What Medieval does superbly is reflect your actions in the way the rest of the gameworld views your king and generals. Massacre innocent Catholics and the Pope will excommunicate you, leaving the door open for all your previous Catholic buddies to have a go at wiping you out. Break too many alliances and no one will want to be your friend, shunning you at G8 summits and secretly mocking you behind your back for being a poo-poo head. Conversely, if you brutally massacre anyone who opposes you, your Dread rating will soar, meaning obedience won’t be hard to come by, and enemies will fear you more than a young boy would a boarding-school headmaster in a deserted dorm.
Ships and trading routes also make a debut, although they are somewhat limited as there’s no real-time combat options for naval warfare. However, along with a multitude of technological, agricultural, building including castles and economic upgrades, the strategy map offers a diverse tech-tree and plenty of economic decision in terms of what to build, where to build it and in what order.
You’ll also have to deal with your fair share of revolts, conspiracies and assassination attempts if you’re to survive. Now, if you’re shaking with fear at the thought of all this, relax. Stop being a pathetic simpering coward and get a grip before I come round and slap some sense into you. And stop crying, you’re smudging the ink. That’s better. Now for the good news.
If you don’t fancy handling any part of the turn-based campaign bar the building and shifting of armies, then you can simply get the computer to do it for you. So now there can be no excuse for anyone to fear Medieval for being overly complex, not even you, you great poopy-panted cry-baby. So, onto the meat of Medieval. The war bit. The bit where you get to indulge every sadistic and Wood-loving bone in your hate-filled body.
Much remains the same from the killing fields of Shogun, although there are several nuances to tax your battlefield prowess – or lack of it if you’re a tactical idiot. Most notably castle battles. Proper castle battles.
Well, kind of anyway. In Shogun, castle builders always forgot to build a door. Imagine the conversation: “Let’s go over the castle checklist shall we Kenji? Here, strongholds are monstrous constructions. Towering into the sky like mountains, they come packed to the portcullis with archer towers, which rain down death on the artillery teams trying to knock holes in the walls for your army to mass through.
However, it’s certainly not the definitive word in siege warfare, and you often end up simply pulling back your troops to avoid the arrows before a decent-sized hole is created to run through. Fortunately, on the harder levels, the enemy will send out troops to destroy your siege weapons, creating a fine line between moving your troops away from arrow range and leaving your mangonels prone to attack.
Creative Assembly has certainly been thorough in recreating each country’s landscape. Denmark is all flatlands, Asia full of deserts and southern Europe very hilly. Weather has also been well replicated to reflect each region’s climate, and can significantly influence your tactics.
Rain reduces the accuracy of arrows, and heat and sandstorms will make heavily armoured soldiers flag very quickly. Terrain advantage is also pivotal to a battle, such as height bonuses for archers. Every soldier-type has a role, a strength and a weakness for you to exploit. The tactical subtleties are endless, and it’s this feature which still distinguishes the Total War series from just about every other RTS.
Troop morale is shown through simple, yet informative descriptions, be they ‘Happy that the flanks are covered’ or ‘Worried by the amount of friendly casualties’. To top things off. Nowhere else is the sheer thrill of battle replicated with such ferocity and energy as here, where realism pours from every blood-smattered pore like sweat from a fevered alcoholic.
This is where Medieval’s true genius lies, and with more than units to send to their deaths, the replay value is near endless.
And that’s even before we get to the Al. The 3D battles then, are unrivalled. But before you drown in a flood of euphoria from all these superlatives I’ve been liberally throwing around, there is a big but for you to consider.
Now don’t get me wrong. Medieval has indeed displaced Shogun from the summit of strategy gaming, a war sim with no equal. But it could have been so much more. Medieval is a beefed-up version of Shogun, extending many of its ideas and regurgitating countless more. And you just can’t help feeling a little cheated by this. We’ve waited more than two years for a sequel and what’s here simply isn’t enough of a leap forward.
[Medieval II: Total War Collection Free Download (v & ALL DLC’s) » STEAMUNLOCKED
Carve a niche for yourself through the crucible of battle and become the statesman and king the era demands. Alternatively the player may take control of early Anglo-Saxon factions, such as Wessex and Mercia, with the aim of repelling the Viking invasion and ultimately controlling the British Isles in its entirety. See all.
View all. Click here to see them. Customer reviews. Overall Reviews:. Review Type. All 1, Positive 1, Negative All 1, Steam Purchasers 1, Other All Languages 1, Your Languages 1, Customize. Date Range.
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.
Show graph. Brought to you by Steam Labs. Filter reviews by the user’s playtime when the review was written:. No minimum to No maximum. Off-topic Review Activity. When enabled, off-topic review activity will be filtered out. This defaults to your Review Score Setting. Read more about it in the blog post. Excluding Off-topic Review Activity. Loading reviews There are no more reviews that match the filters set above. Review Filters. Enter up to characters to add a description to your widget:. Create widget.
Popular user-defined tags for this product:? Sign In Sign in to add your own tags to this product. In comparison, Shogun was a mere microcosm of Medieval’s immensity, a precursor to a far steeper challenge which stares menacingly back at you from your monitor here. Now, without wanting to take on the appearance of a slapheaded history professor who skulks around university libraries, reading thrillers like ‘Tosswig’s Guide To Medieval Agricultural Practices ‘ and boring the shit out of disinterested students – a little historical background if you please.
The year period recreated here is famous for its brutality, political intrigue, border instability and religious fanaticism. Do you love your King unquestioningly? Right lads, string ’em up by their intestines from the nearest tree! It was a time of crusades and ethnic hatred.
Never-ending war, marital allegiances, inquisitions and espionage. All of which added up to one gargantuan ruck. It was basically conquer or be conquered, and survival, let alone prosperity, wasn’t easy.
Not easy at all. As with its predecessor, Medieval’s main campaign is partitioned into two distinct sections, the turn-based Riskstyle campaign map, and the stunning, fully 3D RTS combat levels. The two parts are not only monumentally diverse, but so clinically detailed that they could happily stand proud as games in their own right, as both are packed to busting point with sublime gameplay.
So let’s tackle them one at a time. Which one do you want first? Is that a nod I see? Risk it is then. First off you’ve got to choose a faction, with your choices varying depending on which one of the three periods you choose to start off in Early, High or Late.
Then it’s off to war to knock some heretic or infidel skulls together and impose your will on a quivering peasantry, whose sole goal in life is to grow enough yams to support their 17 scurvy-riddled children throughout the winter months. This is done by moving your troops into enemy provinces, and either taking control of the battle yourself patience I’m getting to that bit , or having the computer automatically resolve each conflict.
However, there is another way which doesn’t involve just wading in mindlessly, scimitar flailing. You see, you can be diplomatic as well as violent.
You know, bullshitting to everyone you come into contact with in order to get what you want. An alliance you say? Sure thing, comrade you deformed skin-diseased oik. Using your diplomatic pawns emissaries, seductive princesses, paid-for top-dollar whores, you know the score you can forge allegiances with any nation on the map.
Of course you can break these at any time and charge in unannounced, massacring the unsuspecting populace, sacking their cities for loot and leaving their twig homes in flames while gutting their men and forcefully inseminating their womanfolk. Sounds like fun so says Dave – the sicko. Do that, if that’s the path you want to go down. You evil bastard! I bet you’re the kind of person who’d sell their mother for a handful of festering pork scratchings, wouldn’t you? Never mind What Medieval does superbly is reflect your actions in the way the rest of the gameworld views your king and generals.
Massacre innocent Catholics and the Pope will excommunicate you, leaving the door open for all your previous Catholic buddies to have a go at wiping you out.
Break too many alliances and no one will want to be your friend, shunning you at G8 summits and secretly mocking you behind your back for being a poo-poo head. Conversely, if you brutally massacre anyone who opposes you, your Dread rating will soar, meaning obedience won’t be hard to come by, and enemies will fear you more than a young boy would a boarding-school headmaster in a deserted dorm.
Ships and trading routes also make a debut, although they are somewhat limited as there’s no real-time combat options for naval warfare. However, along with a multitude of technological, agricultural, building including castles and economic upgrades, the strategy map offers a diverse tech-tree and plenty of economic decision in terms of what to build, where to build it and in what order.
You’ll also have to deal with your fair share of revolts, conspiracies and assassination attempts if you’re to survive. Now, if you’re shaking with fear at the thought of all this, relax. Stop being a pathetic simpering coward and get a grip before I come round and slap some sense into you.
And stop crying, you’re smudging the ink. That’s better. Now for the good news. If you don’t fancy handling any part of the turn-based campaign bar the building and shifting of armies, then you can simply get the computer to do it for you. So now there can be no excuse for anyone to fear Medieval for being overly complex, not even you, you great poopy-panted cry-baby.
So, onto the meat of Medieval. The war bit. The bit where you get to indulge every sadistic and Wood-loving bone in your hate-filled body. Much remains the same from the killing fields of Shogun, although there are several nuances to tax your battlefield prowess – or lack of it if you’re a tactical idiot.
Most notably castle battles. Proper castle battles. Well, kind of anyway. In Shogun, castle builders always forgot to build a door.
Imagine the conversation: “Let’s go over the castle checklist shall we Kenji? Here, strongholds are monstrous constructions. Towering into the sky like mountains, they come packed to the portcullis with archer towers, which rain down death on the artillery teams trying to knock holes in the walls for your army to mass through.
However, it’s certainly not the definitive word in siege warfare, and you often end up simply pulling back your troops to avoid the arrows before a decent-sized hole is created to run through. Fortunately, on the harder levels, the enemy will send out troops to destroy your siege weapons, creating a fine line between moving your troops away from arrow range and leaving your mangonels prone to attack.
Creative Assembly has certainly been thorough in recreating each country’s landscape. Denmark is all flatlands, Asia full of deserts and southern Europe very hilly. Weather has also been well replicated to reflect each region’s climate, and can significantly influence your tactics. Rain reduces the accuracy of arrows, and heat and sandstorms will make heavily armoured soldiers flag very quickly.
Terrain advantage is also pivotal to a battle, such as height bonuses for archers. Every soldier-type has a role, a strength and a weakness for you to exploit.
The tactical subtleties are endless, and it’s this feature which still distinguishes the Total War series from just about every other RTS. Troop morale is shown through simple, yet informative descriptions, be they ‘Happy that the flanks are covered’ or ‘Worried by the amount of friendly casualties’. To top things off. Nowhere else is the sheer thrill of battle replicated with such ferocity and energy as here, where realism pours from every blood-smattered pore like sweat from a fevered alcoholic.
This is where Medieval’s true genius lies, and with more than units to send to their deaths, the replay value is near endless. And that’s even before we get to the Al. The 3D battles then, are unrivalled. But before you drown in a flood of euphoria from all these superlatives I’ve been liberally throwing around, there is a big but for you to consider.
Now don’t get me wrong.
Free download game pc medieval total war
Medieval II: Total War Collection Free Download (v & ALL DLC’s) PC game in a pre-installed direct link. Download the game instantly and play without. Medieval Total War full game for PC, ☆rating: , released date: , developer: Creative Assembly, Download Here Free Size: GB, file: torrent.
Free download game pc medieval total war
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